![]() ![]() What I got was more like Age of Empires meets Warcraft III, with a sprinkling of ancient Greece for flavour. Now, I came into this expecting something like Rome: Total War, a tactical-level RTS interspersed with turn-based empire management. While this model was what made the genre great, Sparta's core gameplay is essentially a giant step backwards to the late 1990's, but with better graphics. ![]() It's a very basic, cut-and-dry RTS of Ye Olde Schoole: Build a base, collect Food/Wood/Gold, build an army, attack another army. Ancient Wars: Sparta doesn't really bring anything new to the RTS genre. Something like Supreme Commander’s sheer scale that lets you zoom all the way out to see the entire battlefield, or Warcraft III's blend of RTS and RPG elements, or the fully three-dimensional playing field that Homeworld became known for. ![]() These days, any Real-Time-Strategy title needs something to set itself apart from the competition. It's a case where the whole is less than the sum of its parts, probably due to the fact that most of the parts are quite dated." "While Sparta may look nice, it feels as though somebody took great elements from all over the RTS genre and put them all together in one game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |